[1]
D. M. Sutrisni, S. Utaminingsih, M. Murtono, I. O. Mariam, and H. Pratama, “The effectiveness of android-based budiran game assisted by smart apps creator 3 to improve science learning outcomes of fourth graders in theme 1”, AMLER, vol. 2, no. 2, pp. 483-492, Sep. 2022.